Journal Entry 1


Date:  04/14/2024

Activity:  Level in 2D GameKit based on my level design     

Notes: 

This week I tried to recreate my level design from project A. I didn't just want to redo it in sprite editor and put player there and be happy about it, but I wanted it to look good as well. I tried to follow my desing as close as I could, but there were some areas where I had to compromise. Espeacially the activator puzzle, where I realized that if I left it as is written in the desing document, players would solve it without even trying. So I changed the order of the switches.

Other than that, I had to implement the wall jumping mechanic. Suprisingly it didn't take long. What did take long however was tiling. Because classic Rule Tile does not support friend tiles and I wanted it to connect to my wall jump specific tiles to normal ground tiles, I had to implement new rule tile script. Luckily other people had the same problem on the internet and I just took parts of their scripts and changed it a bit so that it fits with my code.

Lastly I tried creating cutscenes using unity timeline. I don't know if I did it right, but it works so theres that.

Anyway, enough yapping and enjoy the level.

Invested Hours: 8 hours

Outcome: Build of my level.

Files

Build.zip 107 MB
Apr 14, 2024

Get Project B

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